![]() ![]() The shark demo is running on IRIS Performer (now known as OpenGL Performer).It’s possible to change the time of day, the amount of fog, the camera style, and much more. The player is able to select from a wide range of options in a menu below the game screen. Whilst exploring you will come across two other sharks (appropriately named Chaz and Shaz), sunken ships, schools of fish, and old forgotten ruins. ![]() The demo itself features a Shark named Baz, which can be controlled to move anywhere within the ocean. These were used as game simulator platforms up until Nintendo decided to move to the much cheaper and less powerful SGI Indy, whose specs much more closely resemble the final Nintendo 64 (the Indy was much more affordable in comparison to the Onyx, going for about 5,000 USD). The Onyx served as a development kit for Nintendo 64 software during 1994 to 1995 and would cost anywhere from 100,000-250,000 USD at the time. Instead they’re running on a high-end SGI Onyx workstation. Being from 1994, these demos weren’t running on finalized Nintendo Ultra 64 hardware. It was shown alongside many more tech demos which include one for racing, one for flying, and one which was a city populated by Nintendo’s main characters. ![]() This specific demo was shown at Nintendo and SGI’s Project Reality announcement booth at CES, 1994. The infamous “Shark Demo” has resurfaced. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |